#==============================================# # Knife Models by OciXCrom: Configuration file # # (extended with gameplay-effect keys for ZPSP) # #==============================================# # Per-knife keys you can use: # V_MODEL / P_MODEL = view / world model paths # FLAG = restrict knife to admins/VIPs (amx flags, e.g. t) # KNOCKBACK = push force applied to a zombie you knife (0 = none) # KNOCKBACK_STAB = push force for right-click (stab) attacks # DAMAGE = melee damage multiplier vs zombies (1.0 = normal) # GRAVITY = gravity multiplier while human (1.0 = normal, lower = floaty) # SPEED = maxspeed multiplier while human (1.0 = normal) # ARMOR = armor points granted each round/spawn (stackable, cap = km_armor_max) # DEPLOY_SOUND / HIT_SOUND / ... = optional custom sounds [Combat] # Fast crowbar-style knife: movement speed bonus. V_MODEL = models/zb/v_combat_knife.mdl P_MODEL = models/zb/p_combat_knife.mdl DEPLOY_SOUND = zmwpn/zb_knife/combat_deploy.wav HIT_SOUND = zmwpn/zb_knife/combat_hit.wav HITWALL_SOUND = zmwpn/zb_knife/combat_hitwall.wav SLASH_SOUND = zmwpn/zb_knife/combat_slash.wav STAB_SOUND = zmwpn/zb_knife/combat_stab.wav DAMAGE = 1.0 KNOCKBACK = 0 SPEED = 1.25 [Axe] # Heavy axe: low gravity / high jump. V_MODEL = models/zb/v_axe_knife.mdl P_MODEL = models/zb/p_axe_knife.mdl DEPLOY_SOUND = zmwpn/zb_knife/axe_deploy.wav HIT_SOUND = zmwpn/zb_knife/axe_hit.wav HITWALL_SOUND = zmwpn/zb_knife/axe_hitwall.wav SLASH_SOUND = zmwpn/zb_knife/axe_slash.wav STAB_SOUND = zmwpn/zb_knife/axe_stab.wav DAMAGE = 1.0 KNOCKBACK = 0 GRAVITY = 1.0 [Strong] # Heavy knife: extra damage. V_MODEL = models/zb/v_strong_knife.mdl P_MODEL = models/zb/p_strong_knife.mdl DEPLOY_SOUND = zmwpn/zb_knife/strong_deploy.wav HIT_SOUND = zmwpn/zb_knife/strong_hit.wav HITWALL_SOUND = zmwpn/zb_knife/strong_hitwall.wav SLASH_SOUND = zmwpn/zb_knife/strong_slash.wav STAB_SOUND = zmwpn/zb_knife/strong_stab.wav DAMAGE = 1.4 KNOCKBACK = 0 [Katana] # High-damage blade: strong knockback. V_MODEL = models/zb/v_katana_knife.mdl P_MODEL = models/zb/p_katana_knife.mdl DEPLOY_SOUND = zmwpn/zb_knife/katana_deploy.wav HIT_SOUND = zmwpn/zb_knife/katana_hit.wav HITWALL_SOUND = zmwpn/zb_knife/katana_hitwall.wav SLASH_SOUND = zmwpn/zb_knife/katana_slash.wav STAB_SOUND = zmwpn/zb_knife/katana_stab.wav DAMAGE = 1.0 KNOCKBACK = 600 [Hammer] # Heavy hammer: own damage/knockback code + round armor. # Model left as-is; sounds updated to the knifemenu pack. # Access: VIP (b) or admin (a) or higher — see HasKnifeAccess in source. FLAG = l V_MODEL = models/zb/v_hammer_knife.mdl P_MODEL = models/zb/p_hammer_knife.mdl DEPLOY_SOUND = zmwpn/zb_knife/hammer_deploy.wav HIT_SOUND = zmwpn/zb_knife/hammer_hit.wav HITWALL_SOUND = zmwpn/zb_knife/hammer_hitwall.wav SLASH_SOUND = zmwpn/zb_knife/hammer_slash.wav STAB_SOUND = zmwpn/zb_knife/hammer_stab.wav DAMAGE = 2.0 KNOCKBACK = 800 KNOCKBACK_STAB = 2500 ARMOR = 100