// ==================================================== // * || Zombie Plague Special 4.5 Config File || * // ==================================================== // // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay "15" // Time before any game mode starts in seconds zp_lighting "d" // Map lighting ["a"-darkest // "z"-brightest // ""-default // 0-disabled] zp_thunderclap "90" // Thunderclap rate in seconds [0-disabled] zp_triggered_lights "1" // Allow map triggered lights (e.g. light switches) zp_remove_doors "0" // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables "1" // Block +use on pushables to prevent the speed bug zp_block_suicide "1" // Prevent players from killing themselves zp_random_spawn "1" // Enable random spawning (will use CSDM spawns if present) zp_respawn_on_worldspawn_kill "1" // Respawn players after a worldspawn kill zp_remove_dropped "0" // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money "1" // Remove players money zp_buy_custom "1" // Enable custom buy menus zp_buyzone_time "0.0" // Time in seconds humans are allowed to use CS buyzones after spawning zp_random_primary "0" // Whether players should get primary weapons randomly instead of buying them zp_random_secondary "0" // Whether players should get secondary weapons randomly instead of buying them zp_admin_models_human "1" // Enable admin player models for humans zp_admin_knife_models_human "0" // Enable admin knife models for humans zp_vip_models_human "1" // Enable VIP player models for humans zp_vip_knife_models_human "0" // Enable VIP knife models for humans zp_admin_models_zombie "0" // Enable admin player models for zombies zp_admin_knife_models_zombie "0" // Enable admin knife models for zombies zp_vip_models_zombie "0" // Enable vip player models for zombies zp_vip_knife_models_zombie "0" // Enable vip knife models for zombies zp_zombie_classes "1" // Enable zombie classes zp_stats_save "1" // Temporarily save players ammo packs and zombie class when they disconnect zp_starting_ammo_packs "5" // Starting amount of ammo packs for new players zp_prevent_consecutive_modes "1" // Prevent the same game mode from being played two rounds in a row zp_keep_health_on_disconnect "1" // Whether the health of the Nemesis/Survivor/Sniper chosen to keep the round going should be set to that of the leaving players zp_human_survive "0" // If no one has won, should humans be given the score for survival [0-disabled] zp_zombie_escape_fail "0" // If no one has won, should zombies be given the score by preventing the human from escaping (Only escape maps) [0-disabled] zp_aim_info "1" // Whether to show health, armor, ammo packs etc. when a player aims at some one zp_allow_human_unstuck "1" // Allow Human Unstuck zp_bot_max_extra_for_round "5" // Bots Max Extra Itens Buy for one round (0-disable bot item support) zp_bot_buy_extra_interval "60.0" // Interval for Buy Extra Item zp_allow_buy_extra_before_start "1" // Buy Extra Item Berore Round Begins ? [0-disabled // 1-enable] zp_choose_zclass_instantanly "0" // Choose a Zombie Class Immediate ? [0-disabled // 1-enable] zp_choose_hclass_instantanly "0" // Choose a Human Class Immediate ? [0-disabled // 1-enable] zp_zombie_idle_sound "1" // Zombie Idle Sound [0-disabled // 1-enable] zp_ammopack_damage "1" // Ammo pack by damage zp_green_deathmsg "1" // Green Deathmsg when player infecting another player [0-disabled // 1-enable] // Hud // ---------- zp_hud_display "1" // Enable ZP custom HUD display zp_hud_icons "1" // Display small HUD icons on infection, burning, and freeze events zp_default_user_hud "1" // Hud mode (0 - Default, 1 - Classic, 2 - Center, 3 - Antrax Style, 4 - Under Radar, 5 - Center Antrax) zp_hm_hud_color_r "0" zp_hm_hud_color_g "255" // Human hud color (RGB) — cyan zp_hm_hud_color_b "255" zp_zm_hud_color_r "255" zp_zm_hud_color_g "255" // Zombie hud color (RGB) zp_zm_hud_color_b "0" // Deathmatch // ---------- zp_deathmatch "2" // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance] zp_spawn_delay "3" // Delay before respawning on deathmatch mode in seconds zp_spawn_protection "1" // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide "1" // Respawn players if they commited suicide zp_respawn_after_last_human "1" // Respawn players if only the last human is left zp_respawn_on_headshoot "1" // Respawn Player Dead with headshot zp_infection_allow_respawn "1" // Allow respawning on infection rounds zp_nem_allow_respawn "0" // Allow respawning on nemesis rounds zp_surv_allow_respawn "0" // Allow respawning on survivor rounds zp_sniper_allow_respawn "0" // Allow respawning on sniper rounds zp_assassin_allow_respawn "0" // Allow respawning on assassin rounds zp_berserker_allow_respawn "0" // Allow respawning on berserker rounds zp_predator_allow_respawn "0" // Allow respawning on predator rounds zp_wesker_allow_respawn "0" // Allow respawning on wesker rounds zp_bombardier_allow_respawn "0" // Allow respawning on bombardier rounds zp_dragon_allow_respawn "0" // Allow respawning on dragon rounds zp_spy_allow_respawn "0" // Allow respawning on spy rounds zp_swarm_allow_respawn "0" // Allow respawning on swarm rounds zp_plague_allow_respawn "0" // Allow respawning on plague rounds zp_respawn_zombies "0" // Whether to respawn killed zombies (OFF: a killed zombie stays dead) zp_respawn_humans "1" // Whether to respawn killed humans zp_respawn_nemesis "0" // Whether to respawn killed nemesis (OFF) zp_respawn_survivors "1" // Whether to respawn killed survivors zp_respawn_snipers "1" // Whether to respawn killed snipers zp_respawn_assassins "1" // Whether to respawn killed assassins zp_respawn_berserkers "1" // Whether to respawn killed berserkers zp_respawn_predators "1" // Whether to respawn killed predators zp_respawn_weskers "1" // Whether to respawn killed weskers zp_respawn_bombardiers "1" // Whether to respawn killed bombardiers zp_respawn_dragons "1" // Whether to respawn killed dragons zp_respawn_spys "1" // Whether to respawn killed spys zp_lnj_allow_respawn "0" // Allow respawning on armageddon rounds zp_lnj_respawn_surv "1" // Whether to turn a spawned human into a survivor during Armageddon mode zp_lnj_respawn_nem "1" // Whether to turn a spawned zombie into a nemesis during Armageddon mode // Deathmatch Limit // ----------- zp_infection_respawn_limit "0" // Limiting respawn on infection/multi-infection rounds (0 - Unlimited) zp_nem_respawn_limit "0" // Limiting respawn on nemesis rounds (0 - Unlimited) zp_surv_respawn_limit "0" // Limiting respawn on survivor rounds (0 - Unlimited) zp_sniper_respawn_limit "0" // Limiting respawn on sniper rounds (0 - Unlimited) zp_assassin_respawn_limit "0" // Limiting respawn on assassin rounds (0 - Unlimited) zp_berserker_respawn_limit "0" // Limiting respawn on berserker rounds (0 - Unlimited) zp_predator_respawn_limit "0" // Limiting respawn on predator rounds (0 - Unlimited) zp_wesker_respawn_limit "0" // Limiting respawn on wesker rounds (0 - Unlimited) zp_bombardier_respawn_limit "0" // Limiting respawn on bombardier rounds (0 - Unlimited) zp_dragon_respawn_limit "0" // Limiting respawn on dragon rounds (0 - Unlimited) zp_spy_respawn_limit "0" // Limiting respawn on spy rounds (0 - Unlimited) zp_swarm_respawn_limit "0" // Limiting respawn on swarm rounds (0 - Unlimited) zp_plague_respawn_limit "0" // Limiting respawn on plague rounds (0 - Unlimited) // Extra Items // ----------- zp_extra_items "1" // Enable extra items zp_extra_weapons "1" // Include weapons zp_extra_nvision "1" // Include night vision zp_extra_antidote "1" // Include antidote zp_extra_antidote_allow_escape "0" // Include antidote on Zombie Escape Maps zp_extra_antidote_limit "3" // Antidote purchase limit per round zp_extra_antidote_min_zms "5" zp_extra_madness "1" // Include zombie madness zp_extra_madness_allow_escape "0" // Include zombie madness on Zombie Escape Maps zp_extra_madness_limit "10" // Zombie madness purchase limit per round zp_extra_madness_dur "5.0" // Zombie madness duration zp_extra_infbomb "1" // Include infection bomb zp_extra_infbomb_allow_escape "0" // Include infection bomb on Zombie Escape Maps zp_extra_infbomb_limit "3" // Infection bomb purchase limit per game (also blocked at <=3 humans by zpsp_balance_tweaks) // Flashlight & Nightvision // ------------------------ zp_nvg_spectator "1" // Give nightvision Spectator [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_custom "1" // Enable custom nightvision (0 - Default CS Nightvision | 1 - Aura Nightvision | 2 - Fade Nightvision) zp_nvg_size "80" // Nightvision size (radius) [only in aura nightvision mode] zp_nvg_fade_alpha "50" // Nightvision Fade Alpha [only in fade nightvision mode] zp_flash_custom "1" // Enable custom flashlight zp_flash_size "20" // Custom flashlight size (radius) zp_flash_size_assassin "20" // Custom flashlight size (radius) in assassin round zp_flash_drain "1" // Custom flashlight drain rate [0-unlimited batteries] zp_flash_charge "5" // Custom flashlight charge rate [0-non chargeable batteries] zp_flash_distance "1000" // Custom flashlight max distance zp_flash_color_R "100" // Custom flashlight color (red) zp_flash_color_G "100" // Custom flashlight color (green) zp_flash_color_B "100" // Custom flashlight color (blue) zp_flash_color_assassin_R "150" // Custom flashlight color (red) in assassin round zp_flash_color_assassin_G "0" // Custom flashlight color (green) in assassin round zp_flash_color_assassin_B "0" // Custom flashlight color (blue) in assassin round zp_flash_show_all "1" // Let players see each others flashlights zp_nvg_hm_personal_menu "1" // Enable Change nvision color in personal menu (humans) zp_nvg_zm_personal_menu "1" // Enable Change nvision color in personal menu (zombies) zp_flashlight_personal_menu "1" // Enable Change flashlight color in personal menu // Knockback // --------- zp_knockback "1" // Enable weapon knockback (note: pain shock free increases knockback effect) zp_knockback_damage "1" // Use damage on knockback calculation zp_knockback_power "1" // Use weapon power on knockback calculation zp_knockback_zvel "0" // Should knockback affect vertical velocity zp_knockback_ducking "0.25" // Knockback multiplier for crouched zombies [0-knockback disabled when ducking] zp_knockback_distance "500" // Max distance for knockback to take effect zp_knockback_nemesis "0.0" // Nemesis knockback multiplier (0 = bullets don't shove the nemesis, so it can push through fire) zp_knockback_assassin "0.25" // Assassin knockback multiplier [0-disable knockback for assassin] zp_knockback_predator "0.25" // predator knockback multiplier [0-disable knockback for predator] zp_knockback_bombardier "0.25" // bombardier knockback multiplier [0-disable knockback for bombardier] zp_knockback_dragon "0.25" // dragon knockback multiplier [0-disable knockback for dragon] // Longjump // -------- zp_leap_zombies "1" // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force "500" // Force multiplier zp_leap_zombies_height "300" // Upwards force zp_leap_zombies_cooldown "5.0" // Time between leap uses zp_leap_nemesis "0" // Base leap OFF (buggy trigger); ctrl+space leap handled by zpsp_nemesis_tweaks zp_leap_nemesis_force "500" // Force multiplier zp_leap_nemesis_height "300" // Upwards force zp_leap_nemesis_cooldown "5.0" // Time between leap uses zp_leap_survivor "1" // Give leap to Survivor zp_leap_survivor_force "500" // Force multiplier zp_leap_survivor_height "300" // Upwards force zp_leap_survivor_cooldown "5.0" // Time between leap uses zp_leap_sniper "1" // Give leap to Sniper zp_leap_sniper_force "500" // Force multiplier zp_leap_sniper_height "300" // Upwards force zp_leap_sniper_cooldown "5.0" // Time between leap uses zp_leap_assassin "1" // Give leap to Assassin zp_leap_assassin_force "500" // Force multiplier zp_leap_assassin_height "300" // Upwards force zp_leap_assassin_cooldown "5.0" // Time between leap uses zp_leap_berserker "1" // Give leap to berserker zp_leap_berserker_force "500" // Force multiplier zp_leap_berserker_height "300" // Upwards force zp_leap_berserker_cooldown "5.0" // Time between leap uses zp_leap_predator "1" // Give leap to predator zp_leap_predator_force "500" // Force multiplier zp_leap_predator_height "300" // Upwards force zp_leap_predator_cooldown "5.0" // Time between leap uses zp_leap_wesker "1" // Give leap to wesker zp_leap_wesker_force "500" // Force multiplier zp_leap_wesker_height "300" // Upwards force zp_leap_wesker_cooldown "5.0" // Time between leap uses zp_leap_spy "1" // Give leap to spy zp_leap_spy_force "500" // Force multiplier zp_leap_spy_height "300" // Upwards force zp_leap_spy_cooldown "5.0" // Time between leap uses zp_leap_bombardier "1" // Give leap to bombardier zp_leap_bombardier_force "500" // Force multiplier zp_leap_bombardier_height "300" // Upwards force zp_leap_bombardier_cooldown "5.0" // Time between leap uses zp_leap_dragon "1" // Give leap to dragon zp_leap_dragon_force "500" // Force multiplier zp_leap_dragon_height "300" // Upwards force zp_leap_dragon_cooldown "5.0" // Time between leap uses // Humans // ------ zp_human_health "300" // Health zp_human_last_extrahp "150" // Last humans extra health reward zp_human_speed "250" // Speed zp_human_gravity "0.8" // Gravity (0.5 = half) zp_human_armor_protect "1" // Armor needs to be reduced completely in order to get infected (0 - Disable | 1 - Enable | 2 - Enable in Normal ZM Maps | 3 - Enable in ZE Maps) zp_human_unlimited_ammo "1" // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo] zp_human_damage_reward "500" // How much damage humans must deal on zombies to get an ammo pack zp_admin_damage_reward_mult "1.3" // Admin damage reward multiplier zp_admin_damage_reward_flag "l" // Required admin flag for damage reward (ADMIN_RCON) zp_human_frags_for_kill "1" // How many frags humans get for killing a zombie zp_nvg_give_humans "0" // Give free nightvision Humans [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_hum_color_R "100" // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G "100" // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B "100" // Human/Spectator custom nightvision color (blue) zp_human_wpn_weight_enable "1" // Enable Weapon Weight Speed (0 - Disable | 1 - Enable | 2 - Enable in Normal ZM Maps | 3 - Enable in ZE Maps) zp_human_frags_for_disinfect "1" // Frags for disinfect player (For Custom External plugins) zp_human_disnfect_reward "1" // Ammo Reward for disinfect player (For Custom External Plugins) // Custom Grenades // --------------- zp_fire_grenades "1" // Enable napalm grenades (overrides HE) zp_fire_dur "10" // Burning duration in seconds zp_fire_damage "5" // Burning damage (every 0.2 secs) zp_fire_slowdown "0.5" // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled] zp_frost_grenades "1" // Enable frost grenades (overrides FB) zp_frost_dur "3" // Freeze duration in seconds zp_frost_hit "1" // Whether a zombie is hurt by bullets while he is frozen zp_flare_grenades "1" // Enable flare grenades (overrides SG) zp_flare_dur "60" // Flare lightning duration in seconds zp_flare_size "40" // Flare lightning size (radius) zp_flare_color "0" // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b,y,c,p] zp_flare_size_assassin "15" // Flare lightning size (radius) on assassin round // Zombies // ------- zp_zombie_first_hp "2.0" // First zombie HP multiplier (2.0 = double health) zp_zombie_armor "0.75" // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones "0" // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled] zp_zombie_infect_health "200" // How much health a zombie regains with every infection zp_zombie_fov "110" // Field of view [0-dont change] zp_zombie_silent "1" // Enable silent footsteps zp_zombie_painfree "2" // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie] zp_zombie_bleeding "1" // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward "3" // Ammo packs given to zombies for infecting/killing a human zp_zombie_damage_reward "0" // Damage zombies must deal on humans/survivor to get an ammo pack [0 - disabled] zp_zombie_frags_for_infect "1" // How many frags zombies get for infecting a human zp_nvg_give_zombies "1" // Give nightvision Zombies [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nvg_color_R "150" // Zombie custom nightvision color (red) zp_nvg_color_G "150" // Zombie custom nightvision color (green) zp_nvg_color_B "0" // Zombie custom nightvision color (blue) zp_zombie_madness_color_R "255" zp_zombie_madness_color_G "0" // Zombie Madness aura color (RGB) zp_zombie_madness_color_B "0" zp_zombie_blockuse_button "0" // Prevent Zombies use button (0 - Disable | 1 - Enable on Zombie Escape Map Only | 2 - Enable on All Maps) // Special Effects // --------------- zp_infection_screenfade "1" // Screen fade for infected player zp_infection_screenshake "1" // Screen shake for infected player zp_infection_sparkle "1" // Light sparkle on infection zp_infection_tracers "1" // Tracers on infection zp_infection_particles "1" // Particles on infection zp_sniper_frag_gore "1" // When killed by a Sniper, Zombies explode zp_assassin_frag_gore "1" // When killed by an Assassin, Humans are cut in pieces zp_zombies_aura_size "25" // Aura size of Nemesis/Assassin or a zombie (in zombie madness) // Nemesis // ------- zp_nem_enabled "1" // Enable nemesis mode zp_nem_chance "100000" // Chance (1 in X) zp_nem_min_players "1" // Minimum players required zp_nem_health "60000" // Health [0 - human count*base health] zp_nem_base_health "60000" // Base health [0 - use first zombies health] zp_nem_speed "360" // Speed (raised so the nemesis pushes through fire; knockback is already 0) zp_nem_kb "0.0" // Bullet knockback multiplier forced onto the nemesis (0 = none, higher = MORE push) zp_nem_gravity "0.5" // Gravity (0.5 = half) zp_nem_damage "250" // Damage per hit zp_nem_glow "1" // Glow effect zp_nem_aura "25" // Halo effect zp_nem_painfree "0" // Pain shock free zp_nem_ignore_frags "0" // Whether to earn frags zp_nem_ignore_rewards "0" // Whether to earn ammo packs zp_nvg_give_nemesis "1" // Give nightvision Nemesis [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_nem_color_R "255" // Nemesis custom nightvision/glow/aura color (red) zp_nem_color_G "0" // Nemesis custom nightvision/glow/aura color (green) zp_nem_color_B "0" // Nemesis custom nightvision/glow/aura color (blue) zp_nem_allow_frost "0" // Allow Nemesis Frozen? [0 - disable | 1 - enable] zp_nem_allow_burn "0" // Allow Nemesis Burn? [0 - disable | 1 - enable] // Survivor // ------- zp_surv_enabled "1" // Enable survivor mode zp_surv_chance "100000" // Chance (1 in X) zp_surv_min_players "1" // Minimum players required zp_surv_health "8000" // Health [0 - zombie count*base health] zp_surv_base_health "8000" // Base health [0 - use humans health] zp_surv_speed "280" // Speed zp_surv_gravity "1.0" // Gravity (0.5 = half) zp_surv_glow "1" // Glow effect zp_surv_aura "25" // Halo effect zp_nvg_give_survivor "1" // Give nightvision Survivor [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_surv_color_R "10" // Color of nightvision/glow/aura [Red] zp_surv_color_G "200" // Color of nightvision/glow/aura [Green] zp_surv_color_B "200" // Color of nightvision/glow/aura [Blue] zp_surv_aura_size "25" // Size of aura zp_surv_painfree "1" // Pain shock free zp_surv_ignore_frags "0" // Whether to earn frags zp_surv_ignore_rewards "0" // Whether to earn ammo packs zp_surv_damage_multi "1.0" // Survivor deals the SAME damage as a normal human with the same weapon (no bonus) zp_surv_weapon "weapon_xm1014" // Survivors weapon (given by default) zp_surv_unlimited_ammo "2" // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Wesker // ------- zp_wesker_enabled "0" // Enable weskerivor mode zp_wesker_chance "0" // Chance (1 in X) zp_wesker_min_players "1" // Minimum players required zp_wesker_health "10000" // Health [0 - zombie count*base health] zp_wesker_base_health "10000" // Base health [0 - use humans health] zp_wesker_speed "300" // Speed zp_wesker_gravity "1.0" // Gravity (0.5 = half) zp_wesker_glow "1" // Glow effect zp_wesker_aura "25" // Halo effect zp_nvg_give_wesker "1" // Give nightvision Wesker [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_wesker_color_R "255" // Color of nightvision/glow/aura [Red] zp_wesker_color_G "255" // Color of nightvision/glow/aura [Green] zp_wesker_color_B "0" // Color of nightvision/glow/aura [Blue] zp_wesker_aura_size "25" // Size of aura zp_wesker_painfree "1" // Pain shock free zp_wesker_ignore_frags "0" // Whether to earn frags zp_wesker_ignore_rewards "0" // Whether to earn ammo packs zp_wesker_damage_multi "5.0" zp_wesker_unlimited_ammo "2" // Unlimited ammo for weskerivor [0-disabled // 1-BP ammo // 2-clip ammo] // Spy // ------- zp_spy_enabled "0" // Enable spy mode zp_spy_chance "0" // Chance (1 in X) zp_spy_min_players "1" // Minimum players required zp_spy_health "10000" // Health [0 - zombie count*base health] zp_spy_base_health "10000" // Base health [0 - use humans health] zp_spy_speed "300" // Speed zp_spy_gravity "1.0" // Gravity (0.5 = half) zp_spy_glow "0" // Glow effect zp_spy_aura "10" // Halo effect zp_nvg_give_spy "1" // Give nightvision Spy [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_spy_color_R "0" // Color of nightvision/glow/aura [Red] zp_spy_color_G "0" // Color of nightvision/glow/aura [Green] zp_spy_color_B "250" // Color of nightvision/glow/aura [Blue] zp_spy_aura_size "25" // Size of aura zp_spy_painfree "1" // Pain shock free zp_spy_ignore_frags "0" // Whether to earn frags zp_spy_ignore_rewards "0" // Whether to earn ammo packs zp_spy_damage_multi "3.0" // Damage multi with m3 zp_spy_unlimited_ammo "2" // Unlimited ammo for spy [0-disabled // 1-BP ammo // 2-clip ammo] // Berserker // ------- zp_berserker_enabled "0" // Enable berserker mode zp_berserker_chance "0" // Chance (1 in X) zp_berserker_min_players "1" // Minimum players required zp_berserker_health "10000" // Health [0 - zombie count*base health] zp_berserker_base_health "10000" // Base health [0 - use humans health] zp_berserker_speed "300" // Speed zp_berserker_gravity "1.0" // Gravity (0.5 = half) zp_berserker_glow "1" // Glow effect zp_berserker_aura "10" // Halo effect zp_nvg_give_berserker "1" // Give nightvision Berserker[0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_berserker_color_R "255" // Color of nightvision/glow/aura [Red] zp_berserker_color_G "255" // Color of nightvision/glow/aura [Green] zp_berserker_color_B "0" // Color of nightvision/glow/aura [Blue] zp_berserker_aura_size "25" // Size of aura zp_berserker_painfree "1" // Pain shock free zp_berserker_ignore_frags "0" // Whether to earn frags zp_berserker_ignore_rewards "0" // Whether to earn ammo packs zp_berserker_damage "1000" // Berserker knife damage // Swarm Mode // ---------- zp_swarm_enabled "1" // Enable swarm mode zp_swarm_chance "200" // Chance (1 in X) zp_swarm_min_players "0" // Minimum players required zp_swarm_ratio "0.5" // Swarm ratio (zombie count = ratio*humans count) // Multiple Infection // ------------------ zp_multi_enabled "1" // Enable multiple infection mode zp_multi_chance "200" // Chance (1 in X) zp_multi_min_players "5" // Minimum players required zp_multi_ratio "0.5" // Infect ratio (zombie count = ratio*humans count) // Plague Mode // ----------- zp_plague_enabled "1" // Enable plague mode zp_plague_chance "100000" // Chance (1 in X) zp_plague_min_players "2" // Minimum players required zp_plague_ratio "0.5" // Infect ratio (zombie count = ratio*humans count) zp_plague_nem_number "3" // Nemesis count zp_plague_nem_hp_multi "0.2" // Nemesis HP multiplier (0.5 = 50% health) zp_plague_surv_number "3" // Survivor count zp_plague_surv_hp_multi "0.5" // Survivor HP multiplier (0.5 = 50% health) // Sniper Mode // ----------- zp_sniper_enabled "1" // Enable sniper mode zp_sniper_chance "100000" // Chance (1 in X) zp_sniper_min_players "1" // Minimum players required zp_sniper_health "5000" // Health [0 - zombie count*base health] zp_sniper_base_health "5000" // Base health [0 - use humans health] zp_sniper_speed "290" // Speed zp_sniper_gravity "0.9" // Gravity (0.5 = half) zp_sniper_glow "0" // Glow effect zp_sniper_aura "0" // Halo effect zp_nvg_give_sniper "1" // Give nightvision Sniper [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_sniper_color_R "0" // Snipers aura color [Red] zp_sniper_color_G "200" // Snipers aura color [Green] zp_sniper_color_B "255" // Snipers aura color [Blue] zp_sniper_aura_size "30" // Aura size of sniper zp_sniper_painfree "1" // Pain shock free zp_sniper_ignore_frags "0" // Whether to earn frags zp_sniper_ignore_rewards "0" // Whether to earn ammo packs zp_sniper_damage "10000.0" // Damage done by one bullet of the snipers weapon [value must be float/decimal] zp_sniper_weapon "weapon_sg550" // Sniper weapon (given by default) zp_sniper_unlimited_ammo "1" // Sniper: infinite reserve but must reload after each full cartridge [0-disabled // 1-BP ammo // 2-no-reload clip] // Assassin Mode // ------------- zp_assassin_enabled "1" // Enable nemesis mode zp_assassin_chance "100000" // Chance (1 in X) zp_assassin_min_players "1" // Minimum players required zp_assassin_health "10000" // Health [0 - human count*base health] zp_assassin_base_health "10000" // Base health [0 - use first zombies health] zp_assassin_speed "500" // Speed zp_assassin_gravity "0.3" // Gravity (0.5 = half) zp_assassin_damage "1000" // Damage per hit zp_assassin_glow "0" // Glow effect zp_assassin_aura "0" // Halo effect zp_assassin_painfree "1" // Pain shock free zp_assassin_ignore_frags "0" // Whether to earn frags zp_assassin_ignore_rewards "0" // Whether to earn ammo packs zp_nvg_give_assassin "1" // Give nightvision Assassin [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_assassin_color_R "200" // Assassin custom nightvision/glow/aura color (red) zp_assassin_color_G "220" // Assassin custom nightvision/glow/aura color (green) zp_assassin_color_B "255" // Assassin custom nightvision/glow/aura color (blue) zp_assassin_allow_frost "0" // Allow Assassin Frozen? [0 - disable | 1 - enable] zp_assassin_allow_burn "0" // Allow Assassin Burn? [0 - disable | 1 - enable] // Bombardier Mode // ------------- zp_bombardier_enabled "0" // Enable nemesis mode zp_bombardier_chance "0" // Chance (1 in X) zp_bombardier_min_players "1" // Minimum players required zp_bombardier_health "10000" // Health [0 - human count*base health] zp_bombardier_base_health "10000" // Base health [0 - use first zombies health] zp_bombardier_speed "400" // Speed zp_bombardier_gravity "0.3" // Gravity (0.5 = half) zp_bombardier_damage "250" // Damage per hit zp_bombardier_glow "1" // Glow effect zp_bombardier_aura "1" // Halo effect zp_bombardier_painfree "1" // Pain shock free zp_bombardier_ignore_frags "0" // Whether to earn frags zp_bombardier_ignore_rewards "0" // Whether to earn ammo packs zp_nvg_give_bombardier "1" // Give nightvision Bombardier [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_bombardier_color_R "0" // bombardier custom nightvision/glow/aura color (red) zp_bombardier_color_G "150" // bombardier custom nightvision/glow/aura color (green) zp_bombardier_color_B "0" // bombardier custom nightvision/glow/aura color (blue) zp_bombardier_allow_frost "0" // Allow Bombardier Frozen? [0 - disable | 1 - enable] zp_bombardier_allow_burn "0" // Allow Bombardier Burn? [0 - disable | 1 - enable] // Dragon Mode // ------------- zp_dragon_enabled "0" // Enable dragon mode zp_dragon_chance "0" // Chance (1 in X) zp_dragon_min_players "1" // Minimum players required zp_dragon_health "10000" // Health [0 - human count*base health] zp_dragon_base_health "10000" // Base health [0 - use first zombies health] zp_dragon_speed "400" // Speed zp_dragon_gravity "0.3" // Gravity (0.5 = half) zp_dragon_damage "250" // Damage per hit zp_dragon_glow "1" // Glow effect zp_dragon_aura "1" // Halo effect zp_dragon_painfree "1" // Pain shock free zp_dragon_ignore_frags "0" // Whether to earn frags zp_dragon_ignore_rewards "0" // Whether to earn ammo packs zp_dragon_fly_speed "300" // Dragons Fly Speed zp_dragon_power_distance "1000" // Dragons Hability Distance zp_dragon_power_cooldown "10" // Dragons Hability cooldown zp_nvg_give_dragon "1" // Give nightvision Dragon [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_dragon_color_R "255" // dragon custom nightvision/glow/aura color (red) zp_dragon_color_G "69" // dragon custom nightvision/glow/aura color (green) zp_dragon_color_B "0" // dragon custom nightvision/glow/aura color (blue) zp_dragon_allow_frost "0" // Allow Dragon Frozen? [0 - disable | 1 - enable] zp_dragon_allow_burn "0" // Allow Dragon Burn? [0 - disable | 1 - enable] // Predator Mode // ------------- zp_predator_enabled "0" // Enable nemesis mode zp_predator_chance "0" // Chance (1 in X) zp_predator_min_players "1" // Minimum players required zp_predator_health "10000" // Health [0 - human count*base health] zp_predator_base_health "10000" // Base health [0 - use first zombies health] zp_predator_speed "500" // Speed zp_predator_gravity "0.3" // Gravity (0.5 = half) zp_predator_damage "300" // Damage per hit zp_predator_glow "0" // Glow effect zp_predator_aura "0" // Halo effect zp_predator_painfree "1" // Pain shock free zp_predator_ignore_frags "0" // Whether to earn frags zp_predator_ignore_rewards "0" // Whether to earn ammo packs zp_nvg_give_predator "1" // Give nightvision Predator [0-disabled // 1-enabled // 2-enabled, but no auto turning on] zp_predator_color_R "150" // predator custom nightvision/glow/aura color (red) zp_predator_color_G "150" // predator custom nightvision/glow/aura color (green) zp_predator_color_B "150" // predator custom nightvision/glow/aura color (blue) zp_predator_allow_frost "0" // Allow Predator Frozen? [0 - disable | 1 - enable] zp_predator_allow_burn "0" // Allow Predator Burn? [0 - disable | 1 - enable] // Armageddon Mode // --------------- zp_lnj_enabled "1" // Enable armageddon mode zp_lnj_chance "100000" // Chance (1 in X) zp_lnj_min_players "2" // Minimum players required zp_lnj_nem_hp_multi "0.1" // Nemesis HP multiplier (0.5 = 50% health) zp_lnj_surv_hp_multi "0.1" // Survivor HP multiplier (0.5 = 50% health) zp_lnj_ratio "0.5" // Infect ratio (zombie count = ratio*humans count) // Logging // ------- zp_logcommands "1" // Log admin commands to "zombie_plague_special.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320 mp_freezetime 0 // Remove Time freezing // Custom Zombie Skills // -------------------- zpsp_invis_duration "5.0" // Invisibility duration in seconds zpsp_invis_cooldown "20.0" // Invisibility cooldown in seconds zpsp_heal_amount "200" // HP healed per target zpsp_heal_radius "300.0" // Heal radius in units zpsp_heal_cooldown "15.0" // Heal cooldown in seconds zpsp_unlock_hopper "5" // Score needed to unlock Hopper zpsp_unlock_runner "10" // Score needed to unlock Runner zpsp_unlock_ghost "15" // Score needed to unlock Ghost zpsp_unlock_surgeon "20" // Score needed to unlock Surgeon zpsp_unlock_titan "25" // Score needed to unlock Titan // Server Tweaks // ------------- zp_no_recoil "1" // Remove weapon recoil for all players // Special Mode Scheduler (Nemesis/Assassin/Survivor/Sniper events) // ------------------------------------------------------------- zpsp_sched_enable "0" // Disable automatic scheduler - modes only via buy menu zpsp_sched_interval "15" // Rounds between auto events (only if enabled) zpsp_sched_min_players "2" // Minimum players needed to schedule // Plugin-specific configs exec addons/amxmodx/configs/ltm_cvars.cfg exec addons/amxmodx/configs/zpsp_configs/zpsp_vip.cfg // Human Classes // ------------- zp_human_classes 0 // Disable human class selection menu