; =========================================================== ; * || Zombie Plague Special 4.5 Customization File || * ; =========================================================== ; ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Main Configs] GAME NAME = Zombie Plague Special 4.5 NADE EXPLOSION RADIUS = 240.0 ; Roundtime configuration ; Attention: In HLDS roundtime have limit to max 9 minutes, only in REHLDS with REGAME roundtime are unlimited ZOMBIE ESCAPE ROUNDTIME = 15 ZOMBIE PLAGUE ROUNDTIME = 5 ; Enable/Disable Special Classes (When disable the special class resources aren't precached) ; 0 - Disable | 1 - Enable in all maps | 2 - Enable in normal Zombie Maps | 3 - Enable in Zombie Escape Maps ENABLE NEMESIS = 1 ENABLE ASSASSIN = 1 ENABLE SURVIVOR = 1 ENABLE SNIPER = 1 ENABLE BERSERKER = 0 ENABLE WESKER = 0 ENABLE SPY = 0 ENABLE PREDATOR = 0 ENABLE BOMBARDIER = 0 ENABLE DRAGON = 0 [Access Flags] ADMIN MENU MAIN ACCESS = a ADMIN MENU OF CLASSES = a ADMIN MENU OF MODES = a START MODE INFECTION = a START MODE NEMESIS = a START MODE ASSASSIN = a START MODE SURVIVOR = a START MODE SNIPER = a START MODE SWARM = a START MODE MULTI = a START MODE PLAGUE = a START MODE LNJ = a MAKE ZOMBIE = a MAKE HUMAN = a MAKE NEMESIS = a MAKE ASSASSIN = a MAKE SURVIVOR = a MAKE SNIPER = a RESPAWN PLAYERS = a ADMIN MODELS = c VIP MODELS = b START MODE AVS = a START MODE ASSASSIN VS SNIPERS = a [Player Models] ; Human HUMAN = sas HUMAN BODY = 0 HUMAN SKIN = 0 ; Admin Human ADMIN HUMAN = agent_smith ADMIN HUMAN BODY = 0 ADMIN HUMAN SKIN = 0 ; Vip Human VIP HUMAN = hitman_bald VIP HUMAN BODY = 0 VIP HUMAN SKIN = 0 ; Admin Zombie ADMIN ZOMBIE = zombie_source ADMIN ZOMBIE BODY = 0 ADMIN ZOMBIE SKIN = 0 ; Vip Zombie VIP ZOMBIE = zombie_source VIP ZOMBIE BODY = 0 VIP ZOMBIE SKIN = 0 ; Nemesis NEMESIS = Nemesiss NEMESIS BODY = 0 NEMESIS SKIN = 0 ; Survivor SURVIVOR = sas SURVIVOR BODY = 0 SURVIVOR SKIN = 0 ; Sniper SNIPER = predatorRed SNIPER BODY = 0 SNIPER SKIN = 0 ; Assassin ASSASSIN = Alien_Angel ASSASSIN BODY = 0 ASSASSIN SKIN = 0 ; Berserker BERSERKER = sas BERSERKER BODY = 0 BERSERKER SKIN = 0 ; Wesker WESKER = sas WESKER BODY = 0 WESKER SKIN = 0 ; Spy SPY = sas SPY BODY = 0 SPY SKIN = 0 ; Predator PREDATOR = zombie_source PREDATOR BODY = 0 PREDATOR SKIN = 0 ; Bombardier BOMBARDIER = zombie_source BOMBARDIER BODY = 0 BOMBARDIER SKIN = 0 ; Dragon DRAGON = zombie_source DRAGON BODY = 0 DRAGON SKIN = 0 ;; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source ZOMBIE BODY = 0 ZOMBIE SKIN = 0 [Weapon Models] V_KNIFE HUMAN = models/v_knife.mdl P_KNIFE HUMAN = models/p_knife.mdl V_WEAPON SURVIVOR = models/zombie_plague/v_xm1014_survivor.mdl P_WEAPON SURVIVOR = models/zombie_plague/p_xm1014_survivor.mdl V_SG550 SNIPER = models/zombie_plague/v_crossbow.mdl P_SG550 SNIPER = models/zombie_plague/p_crossbow.mdl V_KNIFE BERSERKER = models/v_knife.mdl P_KNIFE BERSERKER = models/p_knife.mdl V_DEAGLE WESKER = models/v_deagle_wesker.mdl P_DEAGLE WESKER = models/p_deagle.mdl V_M3 SPY = models/v_m3.mdl P_M3 SPY = models/p_m3.mdl V_KNIFE ADMIN HUMAN = models/v_knife.mdl P_KNIFE ADMIN HUMAN = models/p_knife.mdl V_KNIFE VIP HUMAN = models/v_knife.mdl P_KNIFE VIP HUMAN = models/p_knife.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl V_KNIFE VIP ZOMBIE = models/zombie_plague/v_knife_zombie.mdl V_KNIFE NEMESIS = models/zombie_plague/v_knife_deimos.mdl V_KNIFE ASSASSIN = models/zombie_plague/v_knife_alien.mdl V_KNIFE PREDATOR = models/zombie_plague/v_knife_zombie.mdl V_KNIFE BOMBARDIER = models/zombie_plague/v_knife_zombie.mdl V_KNIFE DRAGON = models/zombie_plague/v_knife_zombie.mdl V_GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl P_GRENADE INFECT = models/p_hegrenade.mdl W_GRENADE INFECT = models/w_hegrenade.mdl V_GRENADE BOMBARDIER = models/zombie_plague/v_grenade_infect.mdl P_GRENADE BOMBARDIER = models/p_hegrenade.mdl W_GRENADE BOMBARDIER = models/w_hegrenade.mdl V_GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl P_GRENADE FIRE = models/p_hegrenade.mdl W_GRENADE FIRE = models/w_hegrenade.mdl V_GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl P_GRENADE FROST = models/p_flashbang.mdl W_GRENADE FROST = models/w_flashbang.mdl V_GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl P_GRENADE FLARE = models/p_smokegrenade.mdl W_GRENADE FLARE = models/w_smokegrenade.mdl [Grenade Sprites] ENABLE FIRE TRAIL = 1 ENABLE FROST TRAIL = 1 ENABLE FLARE TRAIL = 1 ENABLE INFECTION TRAIL = 1 ENABLE FIRE EXPLODE = 1 ENABLE FROST EXPLODE = 1 ENABLE INFECTION EXPLODE = 1 ENABLE FIRE GIB = 1 ENABLE FROST GIB = 1 ENABLE INFECTION GIB = 1 FIRE GRENADE RGB = 200 100 0 FROST GRENADE RGB = 0 100 200 INFECTION GRENADE RGB = 0 250 0 FIRE TRAIL = sprites/laserbeam.spr FROST TRAIL = sprites/laserbeam.spr FLARE TRAIL = sprites/laserbeam.spr INFECTION TRAIL = sprites/laserbeam.spr FIRE EXPLODE = sprites/zpsp_grenade_efects/fire_explode.spr FROST EXPLODE = sprites/zpsp_grenade_efects/frost_explode.spr INFECTION EXPLODE = sprites/zpsp_grenade_efects/infect_explode.spr FIRE GIB = sprites/zpsp_grenade_efects/fire_gib.spr FROST GIB = sprites/zpsp_grenade_efects/frost_gib.spr INFECTION GIB = sprites/zpsp_grenade_efects/infect_gib.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] ZOMBIE INFECT = zombie_plague/zombie_infec1.wav, zombie_plague/zombie_infec2.wav, zombie_plague/zombie_infec3.wav, scientist/c1a0_sci_catscream.wav, scientist/scream01.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav, zombie_plague/zombie_die2.wav, zombie_plague/zombie_die3.wav, zombie_plague/zombie_die4.wav, zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = weapons/knife_slash1.wav, weapons/knife_slash2.wav ZOMBIE MISS WALL = weapons/knife_hitwall1.wav ZOMBIE HIT NORMAL = weapons/knife_hit1.wav, weapons/knife_hit2.wav, weapons/knife_hit3.wav, weapons/knife_hit4.wav ZOMBIE HIT STAB = weapons/knife_stab.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav, nihilanth/nil_slaves.wav, nihilanth/nil_alone.wav, zombie_plague/zombie_brains1.wav, zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ; Grenade/Itens/Misc GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav, scientist/scream22.wav, scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav, zombie_plague/zombie_burn4.wav, zombie_plague/zombie_burn5.wav, zombie_plague/zombie_burn6.wav, zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = items/nvg_on.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav, zombie_plague/thunder2.wav ; Round Start ROUND NEMESIS = zombie_plague/nemesis1.wav, zombie_plague/nemesis2.wav ROUND SURVIVOR = zombie_plague/survivor1.wav, zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav, zombie_plague/survivor1.wav ROUND SNIPER = zombie_plague/survivor1.wav, zombie_plague/survivor2.wav ROUND ASSASSIN = zombie_plague/nemesis1.wav ROUND PREDATOR = zombie_plague/nemesis1.wav ROUND BOMBARDIER = zombie_plague/nemesis1.wav ROUND DRAGON = zombie_plague/nemesis1.wav ROUND LNJ = zombie_plague/nemesis2.wav ROUND WESKER = zombie_plague/survivor1.wav, zombie_plague/survivor2.wav ROUND BERSERKER = zombie_plague/survivor1.wav, zombie_plague/survivor2.wav ROUND SPY = zombie_plague/survivor1.wav, zombie_plague/survivor2.wav ; Zombie Special Pain NEMESIS PAIN = zombie_plague/nemesis_pain1.wav, zombie_plague/nemesis_pain2.wav, zombie_plague/nemesis_pain3.wav ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav, zombie_plague/nemesis_pain2.wav, zombie_plague/nemesis_pain3.wav PREDATOR PAIN = zombie_plague/nemesis_pain1.wav, zombie_plague/nemesis_pain2.wav, zombie_plague/nemesis_pain3.wav BOMBARDIER PAIN = zombie_plague/nemesis_pain1.wav, zombie_plague/nemesis_pain2.wav, zombie_plague/nemesis_pain3.wav DRAGON PAIN = zombie_plague/nemesis_pain1.wav, zombie_plague/nemesis_pain2.wav, zombie_plague/nemesis_pain3.wav ; Zombie Special Death NEMESIS DEATH = zombie_plague/zombie_die1.wav, zombie_plague/zombie_die2.wav ASSASSIN DEATH = zombie_plague/zombie_die3.wav, zombie_plague/zombie_die2.wav PREDATOR DEATH = zombie_plague/zombie_die4.wav, zombie_plague/zombie_die1.wav BOMBARDIER DEATH = zombie_plague/zombie_die1.wav, zombie_plague/zombie_die2.wav, zombie_plague/zombie_die3.wav DRAGON DEATH = zombie_plague/zombie_die5.wav ; Default Zombie Pain Sounds DEFAULT ZOMBIE PAIN = zombie_plague/zombie_pain1.wav, zombie_plague/zombie_pain2.wav, zombie_plague/zombie_pain3.wav, zombie_plague/zombie_pain4.wav, zombie_plague/zombie_pain5.wav ; Custom Content ROUND AVS = zombie_plague/nemesis1.wav ROUND ASSASSIN VS SNIPERS = zombie_plague/nemesis1.wav, zombie_plague/survivor1.wav [End Round Sound] ENABLE END ROUND SOUNDS = 1 WIN ZOMBIES = ambience/the_horror1.wav, ambience/the_horror3.wav, ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans1.wav, zombie_plague/win_humans2.wav WIN NO ONE = ambience/3dmstart.wav [Ambience Sounds] INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/ambience.wav INFECTION DURATIONS = 17 MULTI ENABLE = 0 MULTI SOUNDS = zombie_plague/ambience.wav MULTI DURATIONS = 17 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/ambience.wav SURVIVOR DURATIONS = 17 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17 SNIPER ENABLE = 0 SNIPER SOUNDS = zombie_plague/ambience.wav SNIPER DURATIONS = 17 ASSASSIN ENABLE = 0 ASSASSIN SOUNDS = zombie_plague/ambience.wav ASSASSIN DURATIONS = 17 LNJ ENABLE = 0 LNJ SOUNDS = zombie_plague/ambience.wav LNJ DURATIONS = 17 WESKER ENABLE = 0 WESKER SOUNDS = zombie_plague/ambience.wav WESKER DURATIONS = 17 BERSERKER ENABLE = 0 BERSERKER SOUNDS = zombie_plague/ambience.wav BERSERKER DURATIONS = 17 PREDATOR ENABLE = 0 PREDATOR SOUNDS = zombie_plague/ambience.wav PREDATOR DURATIONS = 17 BOMBARDIER ENABLE = 0 BOMBARDIER SOUNDS = zombie_plague/ambience.wav BOMBARDIER DURATIONS = 17 SPY ENABLE = 0 SPY SOUNDS = zombie_plague/ambience.wav SPY DURATIONS = 17 DRAGON ENABLE = 0 DRAGON SOUNDS = zombie_plague/ambience.wav DRAGON DURATIONS = 17 AVS ENABLE = 0 AVS SOUNDS = zombie_plague/ambience.wav AVS DURATIONS = 17 ASSASSIN VS SNIPERS ENABLE = 1 ASSASSIN VS SNIPERS SOUNDS = zombie_plague/ambience.wav ASSASSIN VS SNIPERS DURATIONS = 16.99 [Buy Menu Weapons] ; Use lang for default weapons names DEFAULT WEAPONS USE LANG = 1 PRIMARY = weapon_galil, weapon_famas, weapon_m4a1, weapon_ak47, weapon_sg552, weapon_aug, weapon_scout, weapon_m3, weapon_xm1014, weapon_tmp, weapon_mac10, weapon_ump45, weapon_mp5navy, weapon_p90 SECONDARY = weapon_glock18, weapon_usp, weapon_p228, weapon_deagle, weapon_fiveseven, weapon_elite ADDITIONAL ITEMS = weapon_hegrenade, weapon_flashbang, weapon_flashbang, weapon_smokegrenade ; New Option: Names By Lang (Set all Itens Name in Lang) - Edit Lang for itens below zpsp_lang_itens_classes.txt [Extra Items: Weapons and their costs] ; Enable Lang in all itens NAMES BY LANG = 1 ; Lang Key For Itens LANG KEY = ITEM_FIRE, ITEM_FROST, ITEM_LIGHT, WPN_AWP, WPN_M249, WPN_SG550, WPN_G3SG1 ; Old Zone NAMES = Fire Grenade, Frost Grenade, Light Grenade, AWP Magnum Sniper, M249 for Machinegun, SG550 Auto-Sniper, G3SG1 Auto-Sniper ITEMS = weapon_hegrenade, weapon_flashbang, weapon_smokegrenade, weapon_awp, weapon_m249, weapon_sg550, weapon_g3sg1 COSTS = 5, 5, 2, 12, 15, 18, 18 [Hard Coded Items Costs] NIGHT VISION = 5 ANTIDOTE = 35 ZOMBIE MADNESS = 20 INFECTION BOMB = 60 [Weather Effects] RAIN = 1 SNOW = 0 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] ENABLE = 1 SKY NAMES = space [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb, klmlkjihgfedcbaabcdedcb, bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99, 107, 108, 184, 185, 186, 187, 188, 189 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target, info_bomb_target, info_vip_start, func_vip_safetyzone, func_escapezone, hostage_entity, monster_scientist, func_hostage_rescue, info_hostage_rescue, env_fog, env_rain, env_snow, item_longjump [Knockback Power for Weapons] P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 KNIFE = -1.0 ; Speed Multi for Weapons (Affect Only Normal Humans) [Weapon Weight Speed Multi] P228 = 1.05 SCOUT = 0.93 XM1014 = 0.9 MAC10 = 1.0 AUG = 0.885 ELITE = 1.0 FIVESEVEN = 1.05 UMP45 = 1.0 SG550 = 0.85 GALIL = 0.95 FAMAS = 0.95 USP = 1.05 GLOCK18 = 1.05 AWP = 0.863 MP5NAVY = 1.0 M249 = 0.8 M3 = 1.0 M4A1 = 0.88 TMP = 1.0 G3SG1 = 0.85 DEAGLE = 1.05 SG552 = 0.885 AK47 = 0.88 P90 = 0.92 KNIFE = 1.1 HEGRENADE = 1.005 FLASHBANG = 1.005 SMOKEGRENADE = 1.005 [Escape Maps] ; Add Zombie Escape Maps that not have "ze_" prefix like 'zm_boatescape' ZOMBIE ESCAPE SUPPORT MAPS = zm_escape_prison, zm_boatescape, zm_osprey_escape, zm_escapetrain, zm_mechanix_escape [SVC_BAD Prevention] SET MODELINDEX OFFSET = 0 [Advanced Configs] ; Auto adding settings for prevent "ArrayGet" errors when you get noobing for adding a model/sound/extra item ; 0 - Disable | 1 - Enable ENABLE AUTO SETTINGS = 1