; ========================================================= ; * || Zombie Plague Special 4.5 Special Classes File || * ; ========================================================= ; ; Any changes you make here will be ; automatically loaded at map start ; ; This file will be automatically updated with new ; editable entries as you install new special classes. ; Flag acess you can edit in zombie_plague_special.ini ; Example of Custonomize (Special Human) ; [H:Morpheus] // Special Class Section (Don't Modify) ; NAME = Morpheus // Special Class Name ; MODEL = sas, vip // Models ; BODY = 0, 0 // Body ; SKIN = 0, 0 // Skin ; HEALTH = 1000 // Health ; SPEED = 300 // Speed ; GRAVITY = 0.50 // Gravity ; AURA SIZE = 25 // Aura Size (0 - Disable Aura) ; GLOW ENABLE = 1 // Allow Glow? (0 - Disable | 1 - Enable) ; NVISION ENABLE = 1 // Allow Nightvision? (0 - Disabled | 1 - Enabled | 2 - Enabled, but no auto turning on) ; RED = 255 ; GREEN = 255 // Color of Glow/Aura (RGB) ; BLUE = 255 ; ALLOW LEAP = 1 // Allow Leap? (0 - Disable | 1 - Enable) ; LEAP FORCE = 500 // Leap Force ; LEAP HEIGHT = 300.00 // Leap Height ; LEAP COOLDOWN = 5.00 // Leap Cooldown ; CLIP TYPE = 2 // Unlimited Clip Type (0 - Disable | 1 - Unlimited Semiclip | 2 - Unlimited Clip) ; IGNORE FRAG = 0 // Ignore Frags? (0 - Disable | 1 - Enable) ; IGNORE AMMO = 0 // Ignore Rewards? (0 - Disable | 1 - Enable) ; ALLOW RESPAWN = 1 // Allow Respawn? (0 - Disable | 1 - Enable) ; PAINFREE = 0 // Allow Painfree? (0 - Disable | 1 - Enable) ; ENABLE = 1 // Enable special class (0 - Disable | 1 - Enable | 2 - Enable in Normal ZM Maps Only | 3 - Enable in ZE Maps Only) ; NAME BY LANG = 0 // Name by Lang? ; LANG KEY = ITEM_LANG_DEFAULT_KEY // Lang Key ; Example of Custonomize (Special Zombie) ; [Z:Alien] // Special Class Section (Don't Modify) ; NAME = Alien // Special Class Name ; MODEL = zombie_source, zp_nemesis // Models ; BODY = 0, 0 // Body ; SKIN = 0, 0 // Skin ; V_KNIFE MODEL = models/zombie_plague/v_knife_zombie.mdl // v_knife Model ; PAIN SOUND = zombie_plague/nemesis_pain1.wav, zombie_plague/nemesis_pain2.wav // Pain Sounds ; DEATH SOUND = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav // Death Sounds ; HEALTH = 50000 // Health ; SPEED = 300 // Speed ; GRAVITY = 0.50 // Gravity ; AURA SIZE = 25 // Aura Size (0 - Disable Aura) ; GLOW ENABLE = 1 // Allow Glow? (0 - Disable | 1 - Enable) ; NVISION ENABLE = 1 // Allow Nightvision? (0 - Disabled | 1 - Enabled | 2 - Enabled, but no auto turning on) ; RED = 255 ; GREEN = 0 // Color of Glow/Aura/Nightvision (RGB) ; BLUE = 100 ; ALLOW LEAP = 1 // Allow Leap? (0 - Disable | 1 - Enable) ; LEAP FORCE = 500 // Leap Force ; LEAP HEIGHT = 300.00 // Leap Height ; LEAP COOLDOWN = 5.00 // Leap Cooldown ; KNOCKBACK = 0.25 // Knockback Force ; IGNORE FRAG = 0 // Ignore Frags? (0 - Disable | 1 - Enable) ; IGNORE AMMO = 0 // Ignore Rewards? (0 - Disable | 1 - Enable) ; ALLOW RESPAWN = 1 // Allow Respawn? (0 - Disable | 1 - Enable) ; PAINFREE = 0 // Allow Painfree? (0 - Disable | 1 - Enable) ; ALLOW BURN = 0 // Allow Burn? (0 - Disable | 1 - Enable) ; ALLOW FROST = 0 // Allow Frozen? (0 - Disable | 1 - Enable) ; ENABLE = 1 // Enable special class (0 - Disable | 1 - Enable | 2 - Enable in Normal ZM Maps Only | 3 - Enable in ZE Maps Only) ; NAME BY LANG = 0 // Name by Lang? ; LANG KEY = ITEM_LANG_DEFAULT_KEY // Lang Key [Z:Thanos] NAME = Thanos MODEL = zp_thanos BODY = 0 SKIN = 0 V_KNIFE MODEL = models/zombie_plague/v_knife_thanos.mdl PAIN SOUND = player/bhit_kevlar-1.wav DEATH SOUND = HEALTH = 20000 SPEED = 270 GRAVITY = 0.69 GLOW ENABLE = 0 NVISION ENABLE = 1 AURA SIZE = 0 RED = 255 GREEN = 0 BLUE = 100 ALLOW LEAP = 1 LEAP FORCE = 500 LEAP HEIGHT = 300.00 LEAP COOLDOWN = 5.00 KNOCKBACK = 0.24 IGNORE FRAG = 0 IGNORE AMMO = 0 ALLOW RESPAWN = 1 PAINFREE = 0 ALLOW BURN = 0 ALLOW FROST = 0 ENABLE = 0 NAME BY LANG = 1 LANG KEY = THANOS_CLASSNAME [H:Sonic] NAME = Sonic MODEL = zpsp_sonic BODY = 0 SKIN = 0 HEALTH = 10000 SPEED = 350 GRAVITY = 0.40 GLOW ENABLE = 0 NVISION ENABLE = 1 AURA SIZE = 0 RED = 0 GREEN = 50 BLUE = 255 CLIP TYPE = 2 ALLOW LEAP = 1 LEAP FORCE = 500 LEAP HEIGHT = 300.00 LEAP COOLDOWN = 5.00 IGNORE FRAG = 0 IGNORE AMMO = 0 ALLOW RESPAWN = 1 PAINFREE = 0 ENABLE = 0 NAME BY LANG = 1 LANG KEY = SONIC_CLASSNAME [Z:Shadow] NAME = Shadow MODEL = zpsp_shadow BODY = 0 SKIN = 0 V_KNIFE MODEL = models/v_knife.mdl PAIN SOUND = player/pl_pain2.wav DEATH SOUND = HEALTH = 10000 SPEED = 350 GRAVITY = 0.40 GLOW ENABLE = 0 NVISION ENABLE = 1 AURA SIZE = 0 RED = 255 GREEN = 69 BLUE = 0 ALLOW LEAP = 1 LEAP FORCE = 500 LEAP HEIGHT = 300.00 LEAP COOLDOWN = 5.00 KNOCKBACK = 0.24 IGNORE FRAG = 0 IGNORE AMMO = 0 ALLOW RESPAWN = 1 PAINFREE = 0 ALLOW BURN = 0 ALLOW FROST = 0 ENABLE = 0 NAME BY LANG = 1 LANG KEY = SHADOW_CLASSNAME [Z:Frieza] LEAP COOLDOWN = 0.00 NAME = Frieza MODEL = dbs_golden_frieza BODY = 0 SKIN = 0 V_KNIFE MODEL = models/zombie_plague/v_golden_frieza.mdl PAIN SOUND = zombie_plague/nemesis_pain1.wav DEATH SOUND = HEALTH = 10000 SPEED = 300 GRAVITY = 0.49 GLOW ENABLE = 0 NVISION ENABLE = 1 AURA SIZE = 0 RED = 255 GREEN = 255 BLUE = 0 ALLOW LEAP = 1 LEAP FORCE = 500 LEAP HEIGHT = 300.00 KNOCKBACK = 0.24 IGNORE FRAG = 0 IGNORE AMMO = 0 ALLOW RESPAWN = 1 PAINFREE = 0 ALLOW BURN = 0 ALLOW FROST = 0 ENABLE = 0 NAME BY LANG = 1 LANG KEY = FRIEZA_CLASS_NAME