; ========================================================= ; * || Zombie Plague Special 4.5 Zombie Classes File || * ; ========================================================= ; ; Any changes you make here will be ; automatically loaded at map start ; ; This file will be automatically updated with new ; editable entries as you install new zombie classes. ; Example: ; [Class Section] ; Section Name (Dont Change) ; NAME = Class Name // Zombie Class Default Name ; INFO = Description // Zombie Class Default Description ; MODELS = model_name // Zombie Class Model ; BODY = 0 // Zombie Class Model Body ; SKIN = 0 // Zombie Class Model Skin ; DEATH SOUND = // Zombie Class Die Sound ; PAIN SOUND = // Zombie Class Pain Sound ; CLAWMODEL = v_knife_zombie.mdl // Zombie Class Claw model ; HEALTH = 1800 // Zombie Class Health ; SPEED = 190 // Zombie Class Speed ; GRAVITY = 1.00 // Zombie Class Gravity ; KNOCKBACK = 1.00 // Zombie Class Knockback ; ENABLE LANG = 0 // Enable Lang for Class Name and Class Description ; CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY // Lang Key for Class Name ; CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY // Lang Key for Class Description [Brute] NAME = Brute INFO = =Balanced= MODELS = zombie_source BODY = 0 SKIN = 0 CLAWMODEL = v_claw_brute.mdl PAIN SOUND = DEATH SOUND = HEALTH = 2200 SPEED = 190 GRAVITY = 1.00 KNOCKBACK = 1.00 ENABLE LANG = 0 CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY [Hopper] NAME = Hopper INFO = Low gravity, high jump MODELS = zombie_source BODY = 0 SKIN = 0 CLAWMODEL = v_claw_hopper.mdl PAIN SOUND = DEATH SOUND = HEALTH = 1600 SPEED = 175 GRAVITY = 0.65 KNOCKBACK = 1.20 ENABLE LANG = 0 CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY [Runner] NAME = Runner INFO = Speed++ MODELS = zombie_fast BODY = 0 SKIN = 0 CLAWMODEL = v_claw_runner.mdl PAIN SOUND = DEATH SOUND = HEALTH = 1300 SPEED = 260 GRAVITY = 1.00 KNOCKBACK = 1.30 ENABLE LANG = 0 CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY [Ghost] NAME = Ghost INFO = Active: invisibility MODELS = darkness BODY = 0 SKIN = 0 CLAWMODEL = v_claw_ghost.mdl PAIN SOUND = DEATH SOUND = HEALTH = 1700 SPEED = 190 GRAVITY = 1.00 KNOCKBACK = 1.10 ENABLE LANG = 0 CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY [Surgeon] NAME = Surgeon INFO = Active: heal radius MODELS = doc_zombie BODY = 0 SKIN = 0 CLAWMODEL = v_claw_surgeon.mdl PAIN SOUND = DEATH SOUND = HEALTH = 2000 SPEED = 180 GRAVITY = 1.00 KNOCKBACK = 0.90 ENABLE LANG = 0 CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY [Titan] NAME = Titan INFO = HP++ Speed-- MODELS = zombie_hgrunt BODY = 0 SKIN = 0 CLAWMODEL = v_claw_titan.mdl PAIN SOUND = DEATH SOUND = HEALTH = 2800 SPEED = 160 GRAVITY = 1.00 KNOCKBACK = 0.50 ENABLE LANG = 0 CLASS NAME LANG KEY = ITEM_LANG_DEFAULT_KEY CLASS INFO LANG KEY = ITEM_LANG_DEFAULT_KEY